HARDRESET SERVER RULES

KNOW THE RULES. KEEP THE FIGHT FAIR.

⚠ RULE ENFORCEMENT

These rules apply to HardReset unless a specific cluster rule states otherwise.

Severe violations such as cheating, meshing, duping, intentional server crashing, or abusing exploits may result in immediate action.

If you are unsure whether something is allowed, open a Support Ticket and ask staff before doing it.

⚔ GENERAL RULES

1.1 — ADMIN AUTHORITY

Admins reserve the right to interpret and enforce all rules to preserve server stability, fair competition, and game balance.


1.2 — RULE GOVERNANCE

Rule amendments are enacted by Head Admins under direct Owner authorization.


1.3 — PLAYER ACCOUNTABILITY

Ignorance of published server rules will not be accepted as a defense against warnings, wipes, suspensions, or bans.


1.4 — STAFF DECISIONS

If you disagree with a staff decision, use a Support Ticket. Do not turn global chat or Discord channels into an argument with staff.

👥 TRIBES & ALLIANCES

2.1 — TRIBE CAP

Maximum tribe size is strictly 8 players.


2.2 — NO ALLIANCES

In-game alliances are disabled.


2.3 — NO CROSS-TRIBE TEAMING

Cross-tribe teaming in open-world PvP, boss fights, or raids is strictly prohibited.


2.4 — TRIBE NAMES

Tribe names must remain 100% identical across every map on the cluster.


2.5 — TRIBE HOPPING

Tribe hopping during active raid pushes or to bypass cooldowns is prohibited.


2.6 — INTERNAL TRIBE DISPUTES

Staff does not adjudicate internal betrayals, stolen loot, ownership disputes, or admin-rank disputes. Choose your tribemates carefully.

🏰 BUILDING & BASE RULES

3.1 — PER-MAP BASE LIMIT

Each tribe may own up to:


• 2 Main Bases

PLUS EITHER

• 1 Rathole

OR

• 1 Water Base


Maximum: 3 active build sites per map.


3.2 — CLUSTER RATHOLE / WATER LIMIT

Maximum of 2 Ratholes and 2 Water Bases total across the entire cluster.


3.3 — CLUSTER TOTAL BASE CAP

Maximum of 6 total bases per tribe across all cluster maps.


3.4 — OVER-CAPPING

Exceeding base limits may result in admin deletion of excess structures without compensation.


3.5 — MAP REMOVALS

If a map is retired or rotated out of the cluster, structures on that map may be removed automatically.


3.6 — TURRET CAP

Maximum 250 active turrets per local grid area, approximately a 35-foundation radius.


3.7 — MULTIPLE TURRET GRIDS

Bases may use multiple 250-turret defensive areas as long as each grid is separated far enough that they do not overlap.


3.8 — PLATFORM SADDLE TURRETS

Turrets built on platform saddles count toward whichever local turret grid the tame passes through.


3.9 — FLOATING BUILDS

Floating foundations, unsupported turret structures, or similar unsupported builds are prohibited.


3.10 — STRUCTURE SPAM

Meaningless pillar, foundation, or wall spam outside your active defensive perimeter is prohibited.


3.11 — PERFORMANCE PROTECTION

Builds causing abnormal server FPS degradation may be subject to mandatory admin trimming.


3.12 — DEFENSIVE TAME LIMITS

Entrance / Choke Points:

Maximum approximately 15–20 aggressive or neutral defensive tames.


Main Base Perimeter:

Maximum approximately 40–50 defensive tames across the grid.

🚧 NO-BUILD AREAS

3.13 — SPAWN POINTS

Building, placing turrets, or dropping structure spam directly on fresh-player spawn locations is prohibited.


Spawn locations must remain clear enough for players to move freely after spawning.


3.14 — OBELISKS & BOSS TERMINALS

Public access must remain unobstructed.


Utility structures may be placed where appropriate, but turrets, gates, or blocking structures may not prevent public access.


3.15 — RESOURCE NODES

Blocking major high-density metal, Element, or other important resource spawn clusters with non-defensive spam is prohibited.


3.16 — ARTIFACT CAVES

Artifact caves may be claimed where building is permitted, but empty structure spam designed only to block entry is prohibited.

💥 PVP & RAIDING

4.1 — POPCORNING

Intentionally dropping inventory items to force them to despawn during an active raid is prohibited.


4.2 — FORTNITE / TUNNELING

Rapid structure pushing, wall-spamming mid-fight, tunneling, cannon raiding, and raft raiding are prohibited.


4.3 — FOB LIMIT

Maximum 6 active FOBs total across the cluster.


Maximum 3 FOBs per map per tribe.


4.4 — FOB CLEANUP

FOBs must be fully dismantled within 24 hours after raid completion.


4.5 — COUNTER-RAIDING

Raids operate on a first-come, first-serve basis.


Third-party tribes may only counter-raid by actively fighting BOTH the attackers and defenders.


Helping or teaming with either side is prohibited.


4.6 — RAID RECORDING

Unorthodox raid methods, unusual raid angles, teleport pushes, or anything likely to generate a dispute must be recorded.


Lack of video evidence may invalidate a raid ticket.


4.7 — WHITE FLAG ELIGIBILITY

New tribes may request up to 7 days of White Flag Bubble Protection, scaled by active playtime.


4.8 — PERMITTED ACTIONS

Protected tribes may:


• Build their base

• Harvest resources

• Breed tames


4.9 — PROHIBITED ACTIONS

Protected tribes may NOT:


• Participate in PvP

• Raid

• Place raid FOBs

• Participate in aggressive actions against other tribes


Aggressive activity may result in immediate removal of protection and additional penalties.


4.10 — TRASH TALK

Trash talk from a protected tribe does not automatically authorize another tribe to attack them.


Contact staff through a Support Ticket before taking action.





 🚫 EXPLOITS, MESHING & CHEATING

5.1 — ZERO-TOLERANCE MESHING

Attempting to access, view, damage, build within, or otherwise exploit unintended out-of-bounds map geometry is prohibited.


Severe meshing violations may result in an immediate permanent cluster ban and tribe wipe.


5.2 — MESH BITING

Mesh biting is prohibited across all creatures.


Exception:

Basilisks targeting approved crouch points or designated rathole entrances.


5.3 — THIRD-PARTY CHEATS

Use of aimbots, ESP, speed hacks, or similar unauthorized software is prohibited.


5.4 — DUPING

Item duplication or deliberate duplication exploits are prohibited.


5.5 — TERRAIN / EXPLOIT GLITCHES

Intentional use of terrain exploits, map glitches, or unintended mechanics to gain an unfair combat advantage is prohibited.

 🦖 TAMES & CREATURES

6.1 — UNATTENDED AUTO-BREEDING

Unattended auto-breeding is prohibited.


Breeding should take place inside a Propagator or designated enclosed breeding structure to prevent uncontrolled baby entity lag.


Uncontained breeding tames may be deleted.


6.2 — BOXED PLATFORM TAMES

Enclosing tames in platform structures in a manner that completely obscures or abuses their hitboxes is prohibited.


6.3 — ACTIVE SOAKER LIMIT

Maximum 5 active soakers may be deployed simultaneously during a single raid push.


6.4 — SOAKER DEFINITION

Any tame actively drawing turret fire or absorbing bullet damage is classified as an active soaker.

🔒 CAGING & PRISONERS

6.5 — PRISONER TIME LIMIT

Maximum prisoner detention time is 3 hours.


6.6 — CAGE TIMER

The 3-hour timer begins when a Discord Support Ticket documenting the prisoner is opened.

🗺 MAP BUYER RULES

7.1 — BASE LIMIT

Maximum 2 bases on a purchased map per tribe.


7.2 — RATHOLES

Only 1 of those 2 bases may be a rathole.


Two ratholes on the same purchased map are not permitted.


A tribe may instead operate 2 normal bases.


7.3 — CUSTOM MAP EDITS

Map Buyers may request approved custom modifications for their purchased map.


7.4 — APPROVED LOCATIONS ONLY

Not every location may be modified.


Edits are only available at approved base locations.


7.5 — STAFF APPROVAL

All custom edits are subject to staff approval for server balance and performance.


7.6 — 10-DAY GRACE PERIOD

New Map Buyers receive a 10-day grace period to build and establish their tribe.


7.7 — LOCATION PRIORITY

The Map Buyer receives first choice of an approved preferred build location before the purchased map opens publicly.

 💳 STORE & DONATION RULES

8.1 — DONATIONS DO NOT BUY SPECIAL TREATMENT

Purchasing from the HardReset store does not exempt a player or tribe from server rules.


8.2 — PURCHASE INFORMATION

Players are responsible for entering the correct player, EOS, Discord, and other required fulfillment information.


8.3 — MANUAL FULFILLMENT

Packages requiring selections, Map Buyer setup, services, or other manual work must be completed through a Donation Ticket.


8.4 — AUTOMATIC DELIVERY

Products marked Auto Delivery are handled automatically where supported.


8.5 — STAFF FULFILLMENT

Products marked Staff Fulfilled or Ticket Required require staff involvement before fulfillment is complete.


8.6 — RULE VIOLATIONS

Purchased items, subscriptions, VIP access, or Map Buyer status do not protect a player from wipes, bans, suspensions, or other enforcement actions.

🛡 STAFF & TICKET RULES

9.1 — SUPPORT TICKETS

Server problems, reports, rule questions, and appeals should be handled through Support Tickets.


9.2 — DONATION TICKETS

Purchase issues and manual store fulfillment should use Donation Tickets.


9.3 — VIDEO EVIDENCE

Video evidence is required for reports involving:


• Teaming

• Popcorning

• Fortnite building / tunneling

• Soaker-cap violations

• Unusual raid angles

• Unorthodox raid methods


Video should clearly show player names, tribe names, relevant actions, and timestamps where possible.


9.4 — SCREENSHOTS

Screenshots may be accepted for:


• Structure spam

• Cage timer overruns

• Text-chat violations


9.5 — INSUFFICIENT PROOF

Tickets without sufficient evidence may be closed without enforcement action.

⚖ PUNISHMENTS & ENFORCEMENT

TIER 1 — MINOR / TECHNICAL


Examples:

• Stray structure spam outside base

• Accidental loose baby breeding

• Cage timer overrun under 30 minutes

• Mismatched tribe name on one map


1st Offense:

Friendly verbal / Discord warning + admin cleanup.

No strike.


2nd Offense:

Admin removal of offending items + 12-hour Leader Ban.


3rd Offense:

48-hour Tribe Ban + Tribe Strike 1.



TIER 2 — MODERATE / STRUCTURE & LIMITS


Examples:

• FOB left up beyond 24 hours

• Exceeding 250-turret cap within one grid

• Exceeding 6-base cluster cap

• Holding a prisoner longer than 3 hours


1st Offense:

Admin removal of excess structures, FOBs, or turrets.

No base wipe.


2nd Offense:

24–48 hour ban for involved player(s) + item confiscation.


TIER 3 — TACTICAL / COMBAT RULES


Examples:

• More than 5 active soakers in one push

• Fully boxed platform tames

• PvP / raiding while under White Flag protection

• Exceeding the 8-man tribe cap


1st Offense:

Destruction of offending tames / FOB + 24-hour ban for involved player(s).


2nd Offense:

48-hour ban for involved player(s) + tribe strike.


3rd Offense:

Full Active Base Wipe + 7-Day Ban.



TIER 4 — SEVERE / PVP EXPLOITS


Examples:

• Cross-tribe teaming / raid assisting

• Popcorning loot during active raids

• Fortnite wall / tunneling during an active raid

• Cannon raiding

• Raft raiding


1st Offense:

Full Active Base Wipe + 7-Day Ban for involved players.


2nd Offense:

Full Cluster Tribe Wipe + 14-Day Ban.


3rd Offense:

Permanent Ban across the cluster.



TIER 5 — CRITICAL / INTEGRITY VIOLATIONS


Examples:

• Meshing

• Prohibited mesh biting

• Duping

• Aimbots

• ESP software

• Severe staff harassment

• Server advertising in chat


Penalty:

Permanent Hardware & SteamID Ban + Total Cluster Wipe across all maps.


No warnings. No second chances.